The videos below show participants building and testing a TeamMachine.
(Scroll to bottom of this page for list of skills the simulation is designed to teach.)

 

After each Department has built and tested it's own module all Department modules are linked to form a
complete TeamMachine. This video shows participants from the separate modules explaining how their
module is supposed to perform.

When the Cannon Department's "cannon ball" bounces out of the cup the Cannon Department fails and
therefore the whole machine fails.  This calls for a creative fix before the next test run. Other departments
may have to modify their module to accommodate the Cannon Department if a successful TeamMachine is
to be built.  How individuals and teams deal with frustration is part of the experiential learning
opportunities built into the simulation.

To build the machine participants are divided into from 3 to 10 Departments (Table Groups) and  given
"Engineering Specifications" and "Computer Aided Design" resources to build their individual modules.

 

Here are the specific skills the exercise is designed to highlight.  Why highlight these skills?  It is to decide
whether or not to use them more or less often in the organizational setting.

 

These are some actions (skills) that the simulation usually requires for a machine to work.   Failure of a successful
machine run does not necessarily mean proper skills were not used.  Just like the “real” world luck is often the determining
factor.  In fact if the machine fails, important insights can be obtained by discussing the questions A, B and C at the bottom
of the page.

 

1.

Facilitating the movement of important information quickly to people who need it your organization, both in and outside official channels.

2.

Communicating disagreement respectfully on an intellectual and feeling level.

3.

Listening to other's ideas without feeling you need compete with them.

4.

Building on other's good ideas.

5.

Not being defeated by confusion or lack of clear goals.

6.

Making sure you are creative and having fun on the job.

7.

Collaborating with people who have a different point of view.

8.

Meeting deadlines.

9.

Asking questions.

10.

Giving advice in a way that it will be taken seriously.

11.

Asking for and taking advice from others.

12.

Not giving up when you and your team make a bad mistake.

13.

Making timely decisions.

14.

Taking temporary charge when you feel it is necessary.

15.

Becoming a temporary follower when you feel it is necessary.

16.

Being able to say you are wrong and the other person is right.

17.

Encouraging others.

18.

Insisting on being listened to.

19.

Not being too passive or too domineering.

20.

Seeing the big picture.

21.

Expect important ideas from expected and unexpected sources inside and outside the organization.

22.

Having a strong belief in your ability to express your unique perspective to help team efforts.

23.

Having a strong belief in your teammate’s ability to express his/her unique perspective to help team efforts.

24.

Recognizing work rules and norms that block creative team work.

25.

Being willing to quit or be fired over a moral issue, (but find a new job first!).

 

If the machine did not work properly discuss the following. 

A.

Was your reaction to think of yourself or the team as a failure, incompetent or some other personal put-down?  If so is it a true assessment or a personal tendency for self-sabotage that blocks growth and learning?  Why not just bad luck?  Is there such a thing as bad luck?

B.

Were you disappointed but ready to learn something important from the experience?  If so, what did you learn about yourself and about how the team functioned?  What might you and team do differently if you were to try it again?

C.

From your answers to the above questions are there any changes that might improve things in your “real” work world?  Would any of the skills, 1-25 above, be helpful to emphasize?  If so what are you going to do about it and when?

                                                                            RETURN